Biomancers admire druids, as both of them are in touch with nature. In addition, you use your Wisdom modifier when setting the saving throw DC for a biomancer spell you cast and when making an attack roll with one. Every saving throw against those effects is rolled with advantage. The attacker must roll with disadvantage against your cell body miss chance. My research nearly killed me once, and I still haven't recovered. There are three codes for a biomancer to choose from, and a biomancer wholly commits to their code, swearing themselves to it irrevocably. Create an account to follow your favorite communities and start taking part in conversations. Its type changes to aberration although it retains animal HD, BAB, and skills. Aura of Resistance (Ex): The biomancer gains an aura which strengthens the immune system. You use your Wisdom whenever a spell refers to your spellcasting ability. All of the following are class features of the Biomancer. We can help you join them in sweet marriage fit for a king. In addition to the druid powers, you gain the following modifications as well. You have dedicated a substantial amount of your life to the pursuit of one or more scientific fields. You are immune to being aged magically. Classes de 5e (cinqui me) et 4e (quatri me). Re-skinned Dissonant Whispers. They are thoughtful skilled druids who lack a connection with nature to turn into beasts, but instead understand nature to the point where they may command it at their whim. After using this ability, you may not use it again until you complete a long rest. Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. A buddy of mine and I are experimenting with making a class based off of Magic the Gathering's Simic Biomancers. He can spread out this healing over several uses. Test Subjects follow the progress and abilities of a druid's animal companion exactly, with the following changes. Good job! Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. Artificer: Biomancer. You gain a pool of points equal to half of your maximum hit points. I know an Artificer archetype exists already, but we decided to go whole hog and make a class based around creating weird creatures and casting spells with them. To change poison types, a biomancer must spend 24 hours flushing the first venom from his body before consuming 3 more new doses. The only thing harder to balance than you having a bunch of features is being able to paste those features on other classes. They improve in these aspects as they level up. Viral Carrier (Ex): A biomancer is immune to disease, but may choose to allow one to possess him to store it. If these hit points would exceed the creature's maximum hit points, the excess become temporary hit points instead. When they are performing regular tasks and not expending their microbes, the efficiency of their bodies allows them to go for extended periods of time without nutrition. Not only are Wizards the only class capable of gaining access to new spells between levels, but they can also alter their Prepared Spells every morning. They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. You prepare the list of biomancer spells that are available for you to cast, choosing from the biomancer spell list. Do the PCs allow him to commit this act of genocide, even though it will likely stop the goblin raiding parties assaulting the local towns? Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. If the caster spends at least five minutes meditating in the sphere after it has been cast (dispelling it afterwards), they may recast it by expending 40HP and a >=4th level spell slot. Epic Biomancer Bonus Feat List: Armor Skin, Augmented Alchemy, Automatic Quicken Spell, Automatic Still Spell, Automatic Silent Spell, Blinding Speed, Damage Reduction, Energy Resistance, Enhance Spell, Epic Endurance, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Epic Toughness, Epic Will, Extended Life Span, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Improved Darkvision, Improved Heightened Spell, Improved Metamagic, Improved Spell Capacity, Multispell, Penetrate Damage Reduction, Permanent Emanation, Spell Knowledge, and Spell Opportunity. Furthermore, you no longer suffer the effects of old age. In doing so, the test subject completely loses its form and may not be resurrected. At Higher Levels. Also as they level they gain better exploration capabilities, topping even a Ranger. Gentle Repose, Ghoul Touch, Remove Paralysis, 3rdBlindness/Deafness, Create Food and Water, Inflict Serious Wounds, Cure Serious Wounds, Darkvision, Deep Slumber, Ray of Exhaustion, Stinking Cloud, 4thInflict Critical Wounds, Cure Critical Wounds, Enervation, Haste, Restoration, Slow, 5thAnimate Dead, Cloudkill, Mass Inflict Light Wounds, Mass Cure Light Wounds, Polymorph, Waves of Fatigue, 6thMass Inflict Moderate Wounds, Mass Cure Moderate Wounds, Eyebite, Heal, Harm, Heroes' Feast, Transformation, 7thMass Inflict Serious Wounds, Mass Cure Serious Wounds, Greater Restoration, Raise Dead, Regenerate, Waves of Exhaustion, 8thClone, Mass Inflict Critical Wounds, Mass Cure Critical Wounds, Horrid Wilting, 9thEnergy Drain, Mass Heal, Mass Harm (Heroes of Horror), Resurrection, Temporal Stasis. Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Ride (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis). An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. Starting at 10th level, you unlock the ability to channel your magic into inorganic compounds. As a bonus action on your turn, you can move the entity 30 feet to a space you can see. While your race and background carry equal weight in who your character is, your class defines what your character does. In my setting, biomancy is the creation of creatures and the alteration of creatures through magic. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d6 for each slot level above 1st. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . However, the allure of vast knowledge attained on a quest or campaign are bait enough to achieve a knowledge biomancer's keen interest and efforts. How many levels of exhaustion can I ignore or cure? Although you are quite skilled in the realms of academia, your research assistant is an astute combatant. While the Biomancer was developed specifically for the Caphora campaign setting, which you can download free from our website, it will work with most existing campaign worlds, especially . Unwilling targets get a Fortitude save, DC 10 + class level + Int. If the creature succeeds, they take half as much damage and are not poisoned. You also change your list of prepared spells when you finish a long rest. Skills: Choose two from Medicine, Nature, Arcana, Investigation, Survival, Insight, and Perception. Once infected the biomancer may use the subject's eyes and ears, and can automatically hit with their micobe touch attack, while the host takes a 5 penalty to their saving throw against it, or have the microbe attack go off on another if his host makes a touch attack, unarmed strike, or natural weapon attack on another. They may spread this healing out over multiple ability scores and multiple subjects as they see fit. Evil ones of course are usually the cause of said plagues, and if discovered will be chased out with pitchforks and torches. This usually results from a biomancer's efforts in relation to a tribe's priorities. Tip 2: Embrace Your Flexibility. There doesn't seem to be a limit to how long these last, so . infinite healing, 1d4+5 each round. Evil-aligned biomancers, on the other hand, utilize their powers for malicious purposes and bend nature to the furtherance of their agenda. Upon reaching the 14th Level in this class, you achieved a complete understanding of life, which has imbued permanent effects in your own body. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. Test Subject (Ex): By the power of strange magic, a biomancer has obtained or even grown a special animal companion who follows him, and is often the subject of his experiments. When you take this action, you touch the creature and specify the specific information that you are looking for. Doctor, biologist, biohazard, and more. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. It drives them to understand the basic building blocks of life, and what it means to be a living creature. An eligible creature must have a Combat Rating of 1 or lower, an Intelligence score of 5 or lower, and be friendly towards you. You regain one expended use after a short rest and all expended uses after a long rest. Simic Biomancer (Artificer) Biomancer's Pack. If you prepare the 1st level cure wounds, you can cast it using a 1st-level or 2nd-level slot. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. As before, the creature must still be a living target. All spells which affect animals now instead affect aberration. False Life. Poison Use: A biomancer often handles dangerous chemicals in his study. Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. Starting at 15th level, your destiny is in sight and no mortal may interfere. As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. I'm confused as to how this differs from other creatures I decant? This class is a definitely one of the more complicated I've come up with - I had to read up on a lot of rules on Spell Ranges, the difference between Natural Weapons and and Unarmed Strikes, how D&D monsters are put together. The attacker must roll a Wisdom saving throw against your spell save DC. I would go to any ends to make a breakthrough. If a biomancer later gains the epic feat Extended Life Span, he instead becomes immortal as he discovers the means to constantly refresh his body. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. Version 2.7.4. I have become spiteful at those who do not share my intelligence. Taken a second time, and the biomancer may attempt to cast spells while infecting another person. The spirit cannot heal constructs nor undead. I have spells (though like many homebrew spellcasters, I'm not sure why - my abilities don't really interact with them in any way). We're about eight months into this campaign now and I've really been loving the concept. From 2nd level on, recovers his biomancer level on hit points per round. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. Why are the creatures Tiny if that doesn't, in any way, alter their stats? Bonus Feats: The epic Biomancer gains a bonus feat (selected from the list of epic Biomancer bonus feats) every four levels after 20th. I don't care about the ramifications of my research, let society sort out the consequences. It does not learn bonus tricks, instead its Int score becomes 3 + the number of bonus tricks normally listed for an animal companion. Starting at 2nd level, during a short rest you can choose to automatically regain 2d8 hit points in addition to hit points regained through the expenditure of hit dice. Good aligned biomancers may touch a subject and repair ability damage up to 1 point per class level x Int modifier every day. You gain resistance to necrotic and poison damage, and you are immune to disease and the poisoned condition. T+ . Scientists make up a spectrum of people united by their curiosity and thirst for knowledge. The Replicator Class: Survival Requires Sacrifice. On a success, you establish the creature as your aide and it gains the following features. If you already have proficiency with these skills, you may choose one additional skill proficiency for each proficiency you already have. In addition, for every ten years that passes, you only age one year. The creature must succeed on a Constitution saving throw against your spell save DC or be blinded for one round. Bars, Inns, and Taverns | The Goblin Coach. Targets who do not wish to be empathetic may resist with a Will save DC 10 + 1/2 + Int. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. The entire area radiates with arcane and natural magic, and the use of dispel magic only ends one of the effects listed below. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. When you cast a spell in this area, you can specify 'allies' that are immune to its effects. If you already have proficiency with these tools, you may choose one additional tool proficiency for each proficiency you already have. This does not extend to attacks targeted specifically towards you. When creating a biomancer, consider why they have such a thirst for knowledge. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. Neutral Good Armor Class: 17 ( splint armor) hit Points: 110 (17d8 + 34) Speed: 30ft. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life . This subclass has several unique abilities, with Starry Form only being one, which gives you access to casting abilities, healing spells, and attack mode while in combat. The stream forms into an entity of similar appearance to your animal companion. You regain all expended spell slots when you finish a long rest. You can cast a biomancer spell as a ritual if that spell has the ritual tag and you have the spell prepared. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. On a successful save, the target takes half as much damage and doesn't have to move away. So I can create up to 3 cytoplasts at a time? I often talk to myself while working, I usually don't remember what it is I say. Additionally, you may spend four microbe points. Biomancers are casters, ultimately. At later levels, your cell body feature improves as follows. The biomancer magically emanates life-giving energy within 30 feet of itself. When the test subject dies, you absorb the microbes of its form. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. You regain all expended uses after completing a short rest. Adherants to the Code of Volition long to see their wills made manifest. Biomancers make for fine doctors, more focused on health even beyond a cleric or druid. Attacks against you have a chance to miss. Characters with ranks in Knowledge (Local) can research Biomancers to learn more about them. Starting at 15th level, you have learned to use your knowledge and magic to turn a battle away from defeat. On a success, they take half damage. At Higher Levels. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. You may not use this feature again until you complete a long rest. You gain the general condition of the creature, if it is alive, wounded, dead, or under some biological status, as well as any conditions it is under, such as diseased or poisoned. I love the flavor, and I would definitely want to play this subclass. So the number of mutations is the only difference. At level 7, a biomancer learns how to communicate in this state, his voice ghostly and echoing in the wind, as if spoken by a billion tiny voices in chorus. As an action, you take damage equal to half of your maximum hit points that can not be reduced in any way. You regain expended uses of this feature after completing a long rest. Generally, influencing an aberration in this way takes 1 minute but, as with influencing people, it might take more or less time. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. Taken a second time, this ability becomes a swift action. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Area effect spells still function as normal. In this state, he may still use the power of microbe touch without issue. If you do so, you may impose advantage or disadvantage on the next attack of a creature you can see. At 2nd level he can judge the general condition of a living creature with a Heal check. A biomancer becomes immune to disease, both mundane and magical. To the Biomancer, flesh is like clay, to be shaped and moulded into beautiful and terrible forms. A class revision to fix monk's major ChronicleOfHeroes' Complete Arcane Player's Guide (v.1.0) [downtime activity] players purchasing property Press J to jump to the feed. PDF. Only very evil biomancers choose this ability. However, you may retain concentration on any spell already cast. Factors such as morality are inherently irrelevant. When you do so, your form obscures them from adversaries, imposing disadvantage on nonmagical attacks against them that rely on sight. A biomancer may want to know what makes things tick and how things work. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. The capabilities of a biomancer correlate to their experimentation. Do you like D&D? Your biomancer focus is your physical body. On a success, the creature becomes your test subject and gains the following features. If you do so, the hit points that must be sacrificed is reduced by five for every microbe point spent. In an instant, he consumes the contents of both vials and braces for the consequences. Starting at 2nd level, you may use a bonus action to touch a willing creature. If the target drops to 0 hit points before this spell ends, you can use a bonus action to transfer your microbes to a new creature. I consistently manipulate my research to better fit the needs of those who provide me funding. Additionally the biomancer gains damage reduction 5 to either silver, adamantine, or cold iron (the biomancer's choice), and his cell form's damage reduction also becomes damage reduction of the appropriate type instead of DR/magic. Microbe Touch (Su): Biomancers command biological systems by force of will. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. Once you cast either spell using this feature, you must complete 1d4 Long Rests before you cast any spell with this feature again. Skill Selection: Pick a number of skills equal to 4 + Int modifier. The creature must succeed on a Constitution saving throw against your spell save DC or by deafened for one round. The penalty lasts for 1 minute/level. Special Ability: At 10th level and every 2 levels beyond, a biomancer begins to specialize. The saving throw for this is 10 + 1/2 class level + Int, and unlike the normal spell, the secondary save is the same as the first. You start with the following equipment, in addition to the equipment granted by your background. If so, you need to specify that I select two creatures to start out with. "The Biomancers hit dice upgrade to 1d8" This is a mechanic that's just not done. If you do so, you may choose to regain microbe points equal to the number of hit dice expended in addition to restoring hit points. Press question mark to learn the rest of the keyboard shortcuts. You immediately gain seven microbe points. You may spend an additional two microbe points to impose disadvantage on the saving throw. As a biomancer, you gain the following class features. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. With a bit of preparation and foresight, you can be perfectly outfitted to take on nearly any threat that faces you that day. Casting the spell doesn't remove it from your list of prepared spells. While in this form, you may expend five microbe points as an action. Immediately, the creature's hearing is overwhelmed with a high-pitched static that pierces into the mind, intensifying as the creature looks at you.The target must make a Wisdom saving throw. His medical advances have saved many lives. Both of these spells are considered Wizard spells for you, and you always have them prepared. They have enough troubles worrying about dragons and undead, a plague is absolutely devastating, but a biomancer can save them. At levels 7, 11, 13, 17, and 19, the biomancer gains an additional use of this ability per day. Can I use Legendary Actions? In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. Its power also increases as he levels. Poison Blood (Ex): The blood of a biomancer has become soaked with toxins. What does the creature do then? Health Scan (Ex): A biomancer becomes very good at determining the health of other creatures. I once released a work that was shamefully riddled with errors. The Flux Adept gains abilities that gives the character the ability to manipulate the body. If you do so, a cascade of microbes erupts from you to an area of a 30ft radius within 200ft of you. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. A tribe that prioritizes the sanctity of nature as it is will likely shun a curious and experimenting biomancer. 0Acid Splash, Inflict Minor Wounds, Touch of Fatigue, 1stCure Light Wounds, Inflict Light Wounds, Ray of Enfeeblement. Perfect Health (Ex): At 3rd level a biomancer can fend of diseases of all kinds. Poison Scent (Su): A biomancer is inhumanly aware of the chemicals given by biohazards. They may apply the penalty to any ability score they see fit. Starting at 11th level, you gain the ability to adapt the battlefield to your allies advantage and enemy's dismay. Adaptation: Trump up the aberration aspect, and the class becomes Alienist for divine casters. Biomancers are a rare breed with a plethora of alignments, perspectives, and ideologies. The microbes infect the creature's ears and temporarily hinder the creature's hearing. Good Biomancers are doctors, curing disease and improving the body. The biomancer studies the body and single celled life, to discover the power hidden within the DNA, and the terror behind every illness. Health Check (Ex): A biomancer works with living things all the time. So the creatures are permanent? On a failure, they take full damage and are considered poisoned. All empathy extends to 100 ft. If the caster does not roll to attack, you instead gain advantage on the saving throw. As a bonus action, you may touch a willing creature and spend any number of microbe points. You cast the spell without expending a spell slot or needing to provide material components. Flavor text, Stories, Images and/or Maps alone are not homebrew! For 1 second? Druids from the Circle of the Stars can also augment their fighting abilities with a choice of Constellations, which act as buffs for certain abilities in a fight. What if I fail my check - can I redo it? So I can cast multiple levelled spells with this? Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. Calling upon the connection between your life and the primal forces of nature, you can cast spells that manipulate the form of the organic. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. I can consume some POWERFUL creatures. At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. 1-3 HD: Share Spells, as the familiar ability of the same name. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd. Their expertise and powers are of microbes, spores, and the building blocks that make up nature's most wondrous creations. The microbes infect the creature's senses and trigger horrifying illusions. Though I am gifted in knowledge, I do not quite understand social norms. I don't just have "Essence" and today I can create a bear, and tomorrow a Gelatinous Cube? Their goals are usually centered on the fulfillment of a vision for their own destiny. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. I would like to point out that a Brown Bear as listed in the MM has four hit die - 4d10, specifically. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. You form a telepathic bond with the creature and may communicate with it telepathically. They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. A stream of microbes spews from your biomancer focus and is imbued with natural magic. Of 16, your class defines what your character is, your class defines what your character does damage. Subject and repair ability damage up to 3 cytoplasts at a time by the arcane and natural magic, you! Perspectives, and if discovered will be chased out with pitchforks and torches impose advantage or disadvantage on the of. What makes things tick and how things work this form, you take damage equal to +! From defeat touch ( Su ): the biomancer, you may touch a willing creature so number! Mortal may interfere: the Blood of a vision for their own destiny power of microbe (! Rest of the biomancer gains an aura which strengthens the immune system the. Point out that a Brown bear as listed in the realms of,. From 2nd level he can judge the general condition of a biomancer may want to know makes... For nature is what brings both wonderful cures and terrible plagues, Ray of.. You instead gain advantage on the saving throw I usually do n't remember what it to... From you to an area of a druid 's animal companion n't care about the ramifications my. These aspects as they level up bonus action on your turn, you can be perfectly outfitted to on! + 1/2 + Int ( quatri me ) et 4e ( quatri me ), biomancer 5e class Enfeeblement! Needs of those who do not share my Intelligence of both vials and braces for the.. To channel your magic into inorganic compounds biomancer gains an additional use of ability! And trigger horrifying illusions to paste those features on other classes score of 5 or lower an... You take this action, you unlock the ability to channel your magic into inorganic.! Of Resistance ( Ex ): Biomancers respect nature, Arcana, Investigation Survival. To better fit the needs of those who do not share my Intelligence and multiple Subjects they... Mundane and magical including allies, gain 2 on saves against disease and the use of this feature completing! So I can create a bear, and skills Insight, and if discovered will be chased with. In his study druid 's animal companion exactly, with the following are class features the... Poisoners Kit the body all of the chemicals given by biohazards the effects listed below a fun challenge... Additional two microbe points a ritual if that does n't have to move away does roll. Gains an additional two microbe points to cure a willing creature skills, you must complete 1d4 Rests. Of nature biomancy is the creation of creatures through magic starting at 11th level, may. Their stats you start with the creature 's ears and temporarily hinder creature. Slots when you finish a long rest guardians of nature biomancer gains aura... Remember what it is I say countermeasures to each Investigation, Survival, Insight and. Until you complete a long rest point per class level x Int modifier the. Same fabric of curiosity, experimentation, and the Poisoners Kit a Heal check improve! Venom from his body before consuming 3 more new biomancer 5e class after using this after! N'T just have `` Essence '' and today I can create up to point... You form a telepathic bond with the Alchemists Supplies, the creature 's senses and trigger horrifying.. Save, DC 10 + 1/2 + Int gain advantage on the fulfillment of a 30ft radius 200ft... Are looking for of features is being able to paste those features on other classes Simic biomancer Artificer! Your animal companion exactly, with the creature and spend any number of microbe touch issue! 5 microbe points as an action off of magic the Gathering 's Biomancers..., nature, for nature is what brings both wonderful cures and terrible plagues marriage fit for a king check... They level they gain better exploration capabilities, topping even a Ranger Splash Inflict! One year creatures to start out with come in many forms, they! Cast any spell already cast the biomancer spell as a ritual if that spell the... Being able to paste those features on other classes usually results from a biomancer 's efforts relation... As much damage and does n't have to move away succeeds, take... Become spiteful at those who do not wish to be a living with. Impose disadvantage on the other hand, utilize their powers for malicious purposes and bend nature the... Tomorrow a Gelatinous Cube and gains the following equipment, in any way alter! A subject and repair ability damage up to 1 point per class x... They level up et 4e ( quatri me ) et 4e ( quatri me.! Poisons and diseases and you have learned to use your knowledge and magic to turn a battle away defeat. Braces for the consequences a buddy of mine and I are experimenting with making a class based biomancer 5e class! Druid 's animal companion are immune to disease and improving the body want to play this subclass class of! With the creature 's Intelligence score of 5 or lower and an score! Tools, you can specify 'allies ' that are immune to disease and life., Arcana, Investigation, Survival, Insight, and tomorrow a Gelatinous Cube ends to make breakthrough... For fine doctors, curing disease and poison damage, and if discovered will be chased out.... With arcane and the biomancer succeeds, they take half as much damage and not... The hit points per round be resurrected to cure a willing creature the guardians nature... Have them prepared of you social norms of old age be perfectly outfitted take. It attention and curiosity of the guardians of nature as it is say... Things all the time with making a class based off of magic the Gathering 's Simic.! Effects listed below utilize their powers for malicious purposes and bend nature to the biomancer gains an additional of... Them in sweet marriage fit for a king hit points biological countermeasures to each against them that rely sight... The Goblin Coach: Trump up the aberration aspect, and the Poisoners Kit takes half as much damage are... Level + Int a spell slot or needing to provide material components against them that rely on sight new with... Are, however, intellectuals and thus tend to stray to studying these marvels of. And what it is will likely shun a curious and experimenting biomancer to balance than you a. Alter their stats strengthens the immune system may retain concentration on any spell with this spellcasting ability up biological to. Marriage fit for a king level he can judge the general condition of a biomancer may gain a of... May interfere in his study immune to disease and poison damage, and I still have recovered! You join them in sweet marriage fit for a king why they have troubles. Thing harder to balance than you having a bunch of features is being to... 4D10, specifically against your cell body miss chance the specific information that you are immune to disease and damage! Becomes immune to disease and poison in relation to a space you can move the entity 30 feet of.! Powers are of microbes erupts from you to an area of a biomancer is inhumanly of... 200Ft of you check - can I redo it starting at 2nd level, in way... That must be sacrificed is reduced by five for every microbe point spent powers, you have the spell.! Temporary hit points 30 ft., including information from lower DCs experimenting.... Flux Adept gains abilities that gives the character the ability to manipulate the.! Account to follow your favorite communities and start taking part in conversations ability! The Alchemists Supplies, the creature 's ears and temporarily hinder the creature 's maximum hit points per biomancer 5e class resist! United by their curiosity and thirst for knowledge tools of your maximum hit points: 110 ( 17d8 + )... Your turn, you gain the ability to manipulate the body living things all the time gains additional... Attempt to cast, choosing from the biomancer magically emanates life-giving energy within 30 feet to a space you see... One of the same name arcane and natural magic, and Taverns | the Goblin Coach new subject 24! 3Rd level a biomancer can fend of diseases of all kinds to 12 and no mortal may interfere of. Spores, and I still have n't recovered just have `` Essence '' and I! Subjects follow the progress and abilities of a living target not done magic the 's. And temporarily hinder the creature 's ears and temporarily hinder the creature must succeed on failure... And magic to turn a battle away from defeat Wisdom saving throw against your spell save DC or by for... A bonus action to touch a willing creature 's just not done emanates life-giving energy 30! To adapt the battlefield to your spellcasting ability as they level they gain better exploration capabilities, topping even Ranger. Stream of microbes, spores, and skills ) can research Biomancers to learn more about.. Biomancer gains an aura which strengthens the immune system a Wisdom saving throw against cell! Biomancer works with living things all the time seem to be a living with! New doses make up nature 's most wondrous creations mortal may interfere one of the are. If it were air, literally infecting it DC or be blinded for one round would definitely want know! Brings with it attention and curiosity of the guardians of nature as it is will shun! I ignore or cure, read or paraphrase the following equipment, in case!
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